Game Design and Development Decal Fall 2026
The Game Design and Development DeCal is NOW ACCEPTING APPLICATIONS for Fall 2026!
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Interested in game development and/or need 3 upper-div units? Come apply to our Video Game Design & Development DeCal! Applications are due Friday, September 4th at 11:59 pm, or in 8 days. If you have any questions, feel free to reach out to any lead, or email us at berkeley.gamedev@gmail.com.
Application link: https://tinyurl.com/gddf26app
💼 DECAL INFO SESSIONS 💼
We will be hosting two info sessions next week! Come by to learn about our course, see some DeCal games made in the past, or to get help setting up Unity on your laptop (Lab 0)! Both info sessions contain the same content, so show up to the time that works best for you. Hope to see you there!
Discord server: https://discord.gg/yaFYJxc
Infosession Date Time Location Tuesday (9/1) 6:30pm-8pm Jacobs 10 Thursday (9/3) 6:30pm-8pm Jacobs 10
Schedule
Week 0
- Sep 01
- Lecture Infosession
- LabLab 0: Unity Setup
- Sep 03
- Lecture Infosession
- LabLab 0: Unity Setup
Week 1
- Sep 08
- Lecture Intro to Unity
- LabLab 1: Intro to Unity
- ReadingGame Design Principles
- Sep 10
- Lecture Game Design
- LabProgrammer: Lab 2: Basic Scripting / Artist: Lab 3: Pixel Art and Spriting
- ProjectProject 1
Week 2
- Sep 15
- Lecture Game Art Fundamentals
- LabProgrammer: Lab 4: Advanced Scripting / Artist: Lab 5: Tilesets
- ReadingGraphics vs Aesthetics
- Sep 17
- Lecture Fundamentals of Animation
- LabProgrammer: Lab 6: Colliders and Rigidbodies / Artist: Lab 7: Animation
Week 3
- Sep 22
- Lecture Game Loops
- LabLab 8: Animator and Blend Trees
- Reading13 Principles of Gameplay
- Sep 24
- Lecture Git Tutorial
- LabProgrammer: Lab 9: UI and Layering / Artist: Lab 10: UI Asset Creation
- ProjectProject 2: Game Jam
Week 4
- Sep 29
- Lecture User Interfaces
- Lab Programmer: Lab 11: Coroutines / Artist: Lab 12: Environment Design
- ReadingHow to Pitch your Project
- Oct 01
- Lecture Design Docs and MVPs
Week 5
- Oct 06
- Lecture Pitch Day
- ProjectProject 3: Final
- Oct 08
- Lecture Project 2 Showcase
- Lecture 3D Modeling
- ReadingEffectively Organize with a Game Design Document
Week 6
- Oct 13
- Lecture Work Day
- Lab Optional: Lab 13: Transitioning, Saving and Building
- Project Milestone 0: Game Design Doc
- ReadingTeam Structures in Game Development
- Oct 15
- Lecture Work Day
- Lab Optional: Lab 14: 3D Rigging, Skinning, and Animation
Week 7
- Oct 20
- Lecture Tutorial + Level Design
- LabOptional: Lab 15: Raycasting
- ReadingTips for Better Playtesting
- Oct 22
- Lecture Game Feel
- Project Milestone 1: MVP Playtest
Week 8
- Oct 27
- Lecture Music and SFX
- LabOptional: Lab 16: Lighting
- ReadingInsightful Playtest Questions
- Oct 29
- Lecture Work Day
Week 9
- Mar 31
- Lecture Music and SFX
- LabOptional: Lab 17: Delegates and Events
- Apr 2
- Project Milestone 2: Alpha Playtest
Week 10
- Apr 7
- Lecture Accessibility
- Reading Accessible Controllers
- Apr 9
- Lecture Guest Lecture
Week 11
- Apr 14
- Lecture Work Day
- Reading AI in Gaming
- Apr 16
- Project Milestone 3: Beta Playtest
Week 12
- Apr 21
- Lecture Guest Lecture
- Reading Tutorial Designs
- Apr 23
- Lecture Workday
Week 13
- Apr 28
- Lecture Building and Publishing
- ReadingGamification
- Apr 30
- Lecture Course Postmortem
- Project Milestone 4: Final Submission
Week 15
- May 2
- GDD Showcase