Game Design and Development Decal Fall 2026
Week 10 (11/09)
We hit double digits today with the commencement of week 10!
(apologies for the late announcement; I was busy grinding an assignment :P can’t wait for Thanksgiving break…)
This week is pretty chill; both sessions are Work Days where you and your group willl have time to work on your project. Come prepared to lock in!
Date Due in Class Assigned Tuesday (11/10) Progress Reports Milestone 3: Beta Build, due 11/19 before class Next week’s progress reports, due 11/17 in class Thursday (11/12) None None
Schedule
Week 0
- Sep 01
- Lecture Infosession
- LabLab 0: Unity Setup
- Sep 03
- Lecture Infosession
- LabLab 0: Unity Setup
Week 1
- Sep 08
- Lecture Intro to Unity
- LabLab 1: Intro to Unity
- ReadingGame Design Principles
- Sep 10
- Lecture Game Design
- LabProgrammer: Lab 2: Basic Scripting / Artist: Lab 3: Pixel Art and Spriting
- ProjectProject 1
Week 2
- Sep 15
- Lecture Game Art Fundamentals
- LabProgrammer: Lab 4: Advanced Scripting / Artist: Lab 5: Tilesets
- ReadingGraphics vs Aesthetics
- Sep 17
- Lecture Fundamentals of Animation
- LabProgrammer: Lab 6: Colliders and Rigidbodies / Artist: Lab 7: Animation
Week 3
- Sep 22
- Lecture Game Loops
- LabProgrammer: Lab 8: Coroutines / Artist: Lab 9: Environment Design
- Reading 13 Principles of Gameplay
- Sep 24
- Lecture Git Tutorial
- Lab Lab 10: Animator and Blend Trees
- Project Project 2: Game Jam
Week 4
- Sep 29
- Lecture User Interfaces
- Lab Programmer: Lab 11: UI and Layering / Artist: Lab 12: UI Asset Creation
- ReadingHow to Pitch your Project
- Oct 01
- Lecture Design Docs and MVPs
Week 5
- Oct 06
- Lecture Project 2 Showcase
- Lecture 3D Modeling
- Oct 08
- Lecture Pitch Day
- Project Project 3: Final
- ReadingEffectively Organize with a Game Design Document
Week 6
- Oct 13
- Lecture Work Day
- Lab Optional: Lab 13: Transitioning, Saving and Building
- Project Milestone 0: Game Design Doc
- ReadingTeam Structures in Game Development
- Oct 15
- Lecture Work Day
- Lab Optional: Lab 14: 3D Rigging, Skinning, and Animation
Week 7
- Oct 20
- Lecture Tutorial + Level Design
- LabOptional: Lab 15: Raycasting
- ReadingTips for Better Playtesting
- Oct 22
- Lecture Game Feel
- Project Milestone 1: MVP Playtest
Week 8
- Oct 27
- Lecture Music and SFX
- LabOptional: Lab 16: Lighting
- ReadingInsightful Playtest Questions
- Oct 29
- Lecture Work Day
Week 9
- Nov 03
- Lecture Accessibility
- Reading Accessible Controllers
- Nov 05
- Lecture Work Day
- Project Milestone 2: Alpha Playtest
Week 10
Week 11
- Nov 17
- Lecture Work Day
- Reading AI in Gaming
- Nov 19
- Project Milestone 3: Beta Playtest
Week 12
- Nov 24
- Lecture [Workday]
- Reading Tutorial Designs
Thanksgiving!
Week 13
- Dec 1
- Lecture Building and Publishing
- ReadingGamification
- Dec 3
- Lecture Course Postmortem
- Project Milestone 4: Final Submission
Week 14
- TBD
- GDD Showcase